CHASING VERMEER by Blue Balliett (Scholastic, 2004)
Illustrated by Brett Helquist
GENRE: Mystery
HONORS: Agatha Award Winner, Book Sense Book of the Year Award, Borders Original Voices Award, Chicago Tribune Prize for Young Adult Fiction, Edgar Allan Poe Award, Great Lakes Great Books Award
REVIEW:
Growing up in Chicago’s Hyde Park neighborhood, sixth-graders Petra and Calder could never have been considered friends, even with only two houses between them. Then a book about unexplainable events brings them together and they start to connect some of the coincidental happenings in their own lives, including the woman in a Vermeer painting that sends Petra messages. When that same Vermeer painting disappears, Petra and Calder find themselves in the middle of a mystery, making them suspicious of their neighbors, favorite teacher, and even Petra’s father. Using the clues that keep popping up and their intuition, Petra and Calder set out to find the painting before it is too late.
OPINION:
Labeled by Newsweek as “a Da Vinci Code for tweens,” I was excited to read this novel and see if the comparison is accurate. Filled with adventure and mystery, and even an international crime ring, this book definitely deserves such high praise. Especially interesting for readers that enjoy solving puzzles, the book contains letters written in code between Calder and his best friend Tommy that readers can solve with the included key. Also, the author points out in a note to the reader at the beginning that the illustrations contain hidden messages related to the code Calder and Tommy use, adding to the mystery for readers that desire to figure it out. This adds an interactive element to the novel that many tweens will enjoy. I found this to be a truly compelling novel that raises questions about seemingly unrelated happenings and challenges tween readers to further their imaginations as they put together the clues with Petra and Calder.
IDEAS:
This book would be a wonderful addition to a library display for mystery novels. It would also be a fun book to design a library program around with tweens writing letters in code and solving puzzles inspired by the ones in the novel.